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1. Welcome, Ironman
An Ironman on AREOS is a self-made player: you cannot trade with others, cannot use the Grand Exchange, and cannot pick up items dropped by or for anyone else. Everything you own, you earned. This handbook is your roadmap from your first sand crab to the server’s best-in-slot gear.
AREOS is a heavily customised server, so a generic Old School guide will steer you wrong. The facts in here were pulled directly from the live server — account modes, the 13-stage Starter Guide, XP modes, boss drops, the sacrifice and prestige perk systems, the BIS caskets, and the custom gear. Use the Table of Contents to jump around; the early sections build the foundation and the later ones are reference you’ll return to.
How to read this guide
Sections 2–3 get you set up: pick the right account mode and XP mode, learn the restrictions.
Section 4 is the spine of your progression — the Starter Guide questline literally walks you from crabs to raids.
Sections 5–6 are your day-to-day: how to source resources you can’t buy, and which bosses to farm.
Sections 7–8 are the end-game: the custom perk systems and the best-in-slot gear chase.
2. Account Modes & Restrictions
AREOS has six account modes. You choose yours during the tutorial and it is shown on your in-game profile. The mode controls what you can and can’t do, and it grants a permanent drop-rate bonus.
2.1 The six modes
Mode | Trade | Others’ drops | GE | Shops | Bank | Drop bonus |
|---|---|---|---|---|---|---|
Standard | Yes | Yes | Yes | Yes | Yes | +0% |
Ironman | No | No | No | Default stock only | Yes | +1% |
Ultimate (UIM) | No | No | No | Default stock only | NO BANK | +5% |
Hardcore (HCIM) | No | No | No | Default stock only | Yes | +3% |
Group (GIM) | Team only | No | No | Default stock only | Yes | +1% |
HC Group | Team only | No | No | Default stock only | Yes | +3% |
“Default stock only” means ironmen may enter most shops but can only buy a shop’s built-in stock — never items another player sold into it, and never overstocked amounts. The pure gear-buying shops are blocked entirely (see Section 5.3).
2.2 Drop-rate bonus
Your account mode gives a flat drop-rate bonus that stacks on top of your XP-mode bonus (Section 3.2) and any perks (e.g. Veteran Luck, Loot Magnet):
- Standard: +0%
- Ironman / Group Ironman: +1%
- Hardcore / HC Group: +3%
- Ultimate Ironman: +5%
2.3 Death & Hardcore lives
- Hardcore (HCIM): one life. Any death revokes your Hardcore status and demotes you to a regular Ironman (a server-wide message fires if your total level is 100+).
- Hardcore Group: the group shares 5 lives. When the group loses all 5, everyone is demoted to regular Group Ironman.
- Ultimate (UIM): no bank — everything lives in your inventory and you drop it all on death. Plan your trips carefully.
- All other modes: standard death rules apply.
2.4 Becoming — and leaving — an Ironman
- Pick your mode at the tutorial: talk to Paul, the Iron Man tutor (NPC 7941). He opens the mode-selection screen once you’ve progressed far enough; you can freely switch between all modes while you’re still on the island.
- Adam at Edgeville (NPC 311) can only switch your restrictions downward — e.g. remove your Ironman status. This is one-way and cannot be undone. He also manages Group Ironman invites and hands out a free starter Ironman armour set.
- There is no ::ironman command — mode is set through the tutor / selection screen only.
3. Getting Started
3.1 Home base
You spawn and respawn at Edgeville (around 3080, 3470), which is the server’s hub. Everything you need early is clustered here:
- Starter Guide & onboarding — the guide interface opens when you log in.
- Sacrifice / Upgrade hub (~3085, 3472) — the Perk Store and Upgrade Table NPCs.
- Slayer hub (~3109, 3508) — Vannaka, Nieve and Turael.
- Adam (NPC 311) — free Ironman armour and rank management.
3.2 Choose your XP mode
Separate from your account mode, you pick an XP mode at the tutorial. Lower difficulties level you faster; higher difficulties trade XP speed for a bigger drop-rate bonus. (Rates below are the in-game advertised values; staff can change your mode on request.)
XP mode | Combat XP | Skill XP | Drop bonus | Best for |
|---|---|---|---|---|
Easy | 100× | 25× | +0% | Fastest XP — the default choice for most ironmen |
Medium | 50× | 25× | +5% | A little slower, small loot edge |
Hard | 25× | 10× | +10% | Default for Group Ironman; balanced grind |
Insane | Low | Low | +15% | Slow XP, big loot bonus — dedicated grinders |
Krota | 5× | 5× | +25% | Highest loot bonus; grants a special weapon |
On top of your mode, XP stacks with: an active XP scroll (2×), your first three days (1.1×), training in the Wilderness (1.25×), and weekend / Well-of-Goodwill double-XP events.
3.3 The Starter Guide is your tutorial
AREOS has no classic Tutorial Island — the 13-stage Starter Guide IS your onboarding and your early questline. It starts you on crabs and walks you all the way to raids and world bosses, paying out boxes, scrolls, bonds and even Twisted Bow / Tumeken’s Shadow / Scythe of Vitur along the way. Section 4 details every stage.
3.4 Your ironman roadmap
The short version
1. Finish the Starter Guide — it is the best-paced progression on the server and the rewards are huge.
2. Claim free Ironman armour from Adam; pick Easy XP mode unless you want the loot bonus.
3. Train Slayer early — finishing tasks spawns Catacomb mini-bosses on you, the #1 ironman loot source.
4. Build the four DT2 rings (Leviathan, Whisperer, Vardorvis, Duke) — your first true BIS upgrades.
5. Sacrifice spare gear to Ghrim for points, then buy perks (Usain Bolt, Veteran Luck, Auto Bank Loot).
6. Hit 99s and Prestige for permanent perk-tree bonuses.
7. Donator BIS caskets (party hats, legendary weapons) are optional extras — not required to be end-game.
4. The Starter Guide (Full Walkthrough)
The guide is linear — each stage unlocks only after you claim the previous one. Complete the listed tasks, then claim your reward. (Stage 3 is retired and auto-completes; it’s kept only so old saves stay valid.)
Stage | Tasks | Rewards |
|---|---|---|
1. First Steps | Kill 100 Sand Crabs; kill 50 Rock Crabs; raise a combat stat to 99; link Discord | Starter Box + Bonus Exp Scroll + Rare Drop Scroll |
2. Slayer Initiation | Complete 5 Vannaka, 5 Nieve and 5 Turael tasks; vote (::vote) | Starter Box + Mystery Box + 50 Dragon Bones |
3. Soul Hunting Grounds | (Retired — auto-completes) | Starter Box + Ultimate Mystery Box + 50 Bones |
4. The Art of Sacrifice | Sacrifice 50 items; sacrifice 100 items; sacrifice one item worth ≥ 1,000 points | Starter Box + Ultimate Mystery Box + 50 Bones |
5. Risk & Reward | Attempt an item upgrade 3, then 5, then 8 times | Reaper Cape + Ultimate Mystery Box + 50 Bones |
6. Gearing Up | Zulrah ×50; Cerberus ×50; Kraken ×10 | Reaper Cape + Ultimate Mystery Box + 50 Bones |
7. War of the Gods | Bandos, Armadyl, Zamorak and Saradomin bosses ×25 each | 2 Mystery Boxes + 3 Bonus Exp Scrolls + 2 Rare Drop Scrolls |
8. Power Unbound | Unlock the sacrifice perks Usain Bolt, Relentless Striker, Veteran Luck and Auto Bank Loot | Ultimate Mystery Box + 15 Areos Bonds |
9. Apex Predators | Phantom Muspah, Duke Sucellus, Vorkath, Nex and Corporeal Beast ×50 each | Twisted Bow + Ultimate Mystery Box + 15 Bonds |
10. Awakened Echoes | Whisperer, Leviathan, Vardorvis and Alchemical Hydra ×50 each | Tumeken’s Shadow + Ultimate Mystery Box + 15 Bonds |
11. Pick a Boss Slayer Task | Craft a Hydra, Turquoise, Purple, Red or Black slayer helmet (must craft, not buy) | 2 Ultimate Mystery Boxes + 10 Bonds + Slayer Master (or) access |
12. Into the Raids | Clear Chambers of Xeric ×25 and Theatre of Blood ×25 | Scythe of Vitur + Ultimate Mystery Box |
13. World Boss Conquest | Xamphur, Yama and Dark Wyrm ×50 each | Ultimate Mystery Box + $10 Rank Bond + 25 Bonds |
Why the Starter Guide matters for ironmen
It hands you three of the strongest weapons in the game for free (Twisted Bow at Stage 9, Tumeken’s Shadow at Stage 10, Scythe of Vitur at Stage 12) plus a stack of Ultimate Mystery Boxes and Bonds. There is no faster, safer way to bootstrap an ironman — prioritise it over almost everything else.
5. Skilling & Resource Sourcing
As an ironman you can’t buy your way to power, so knowing where every resource comes from is half the game. This section covers XP, the best training spots, and exactly which shops you can use.
5.1 XP boosts worth chasing
- Wilderness skilling bonus: training Mining, Woodcutting or Thieving in the Wilderness adds roughly +15–25% extra XP (scaling with wilderness level) on top of the flat 1.25× wilderness multiplier. Risky but fast.
- XP scroll: doubles XP while active — you earn these from boxes and the Starter Guide.
- Prestige perk tree: permanent small % XP boosts per skill category (Section 7.3).
5.2 Best training methods
- Wintertodt — Firemaking; its point shop sells supplies you otherwise couldn’t trade for.
- Tempoross — Fishing, plus a reward shop.
- Zalcano — Mining/Smithing hybrid with strong reward rolls.
- Tithe Farm — Farming points for produce and seeds.
- Ourania (ZMI) Altar — best multi-rune Runecrafting on the server.
- Wilderness Resource Area — an AFK gathering hub (note: XP inside is slightly reduced; it’s about convenience, not speed).
5.3 Which shops can ironmen use?
You may enter most shops and buy their default stock, but never player-sold or overstocked items. These gear/power shops are blocked entirely: the Magic Shop, all Melee/Ranged/Magic armour & weapon shops, every Blood Money gear shop, gambling shops, and the Starter Store. In their place you get dedicated ironman stores:
- Ironman Store — dragonhide sets, yew/magic shortbows, knives/darts, and bulk arrows & bolts.
- Ironman Magic Shop — all elemental + combat runes (100k stock), staves and ammo.
- Blood Money Ironman Shop — spends Blood Money you earn in the Wilderness.
5.4 Where to get every resource
Resource | Where an ironman gets it |
|---|---|
Runes | Aubury’s Rune Shop (all elementals + combos), Ironman Magic Shop, Battle Runes shop, and Runecrafting (standard + Ourania altar) |
Food | Fishing + Cooking is the backbone; Supply Shop, general stores and the Culinaromancer’s Chest fill gaps |
Potions & secondaries | Herblore Shop, Frincos’ Herb Store, Grud’s Herblore Stall and Jatix’s for grimy herbs/vials/secondaries; Farming for your own herbs |
Arrows & bolts | Ironman Store and Ironman Magic Shop sell in bulk; Fletching makes the rest |
Ores & bars | Mining + Hendor’s Awesome Ores and the TzHaar Ore & Gem stores; Smithing turns ore into bars |
Logs | Woodcutting (Wilderness bonus applies); no meaningful log shop exists |
Gear / power items | Must be earned through PvM and skilling — the gear shops are blocked for ironmen |
6. Combat Progression & Bosses
Drops on AREOS come from two systems: ordinary NPCs roll JSON loot tables, while the four DT2 bosses use code-side weighted tables. You don’t need to know the internals — just where to go and what drops.
6.1 The #1 ironman farm: Catacomb mini-bosses
Do your Slayer tasks!
Every time you complete a Slayer task, a Catacomb mini-boss spawns directly on you. The Tier-3 bosses (Abyssal Archfiend, Cataclysmic Hydra, Deathlord, Night Beast, Elder Drake) share a god-tier loot pool: Twisted bow, full Ancestral, Elysian/Spectral spirit shield, Osmumten’s fang, Kodai wand, Dragon hunter crossbow & lance, Avernic defender, full Bandos/Armadyl, every godsword and dragon claws.
This is the single best loot source for a self-sufficient ironman — keep a Slayer task running at all times.
6.2 The DT2 rings (your first BIS chase)
Each DT2 boss drops a vestige and Chromium ingots; combine three matching vestiges + ingots into one of the four best rings in the game.
Boss | Access | Key drops |
|---|---|---|
The Leviathan | DT2 lobby — click the “handhold” object (not the teleport menu) | Venator vestige (→ Venator ring), Virtus mask/top/legs, Chromium ingot, Leviathan’s lure, Lil’viathan pet |
The Whisperer | DT2 lobby portal | Bellator vestige (→ Bellator ring), Siren’s staff, Virtus, Chromium ingot, Wisp pet |
Vardorvis | Teleport “Vardorvis” (1117, 3430) | Ultor vestige (→ Ultor ring), Executioner’s axe head (→ Soulreaper axe), Virtus, Awakener’s orb, Brimstone keys |
Duke Sucellus | Teleport “Duke Sucellus” (3039, 6432) | Eye of the Duke / Magus vestige (→ Magus ring), Virtus, Awakener’s orb |
6.3 Major bosses
Boss | Access | Key ironman drops |
|---|---|---|
Nex | Teleport “Nex” (2898, 3713) | Torva helm/body/legs, Zaryte vambraces, Nihil horn (→ Zaryte crossbow), Ancient hilt, Crimson Samurai set (custom) |
The Nightmare | Teleport (3808, 9751) | Inquisitor’s set + mace, Nightmare staff, Harmonised/Volatile/Eldritch orb |
Phantom Muspah | Teleport (2925, 10321) | Venator shard (→ Venator bow), Ancient icon, Frozen cache |
Zulrah | Teleport “Zulrah” (2198, 3057) | Magic/Tanzanite fang, serpentine helm, blowpipe scales |
Vorkath | Teleport (2272, 4051) | Dragonbone necklace, dragon items, Vorki pet |
Cerberus | Teleport (1310, 1252) | Primordial / Pegasian / Eternal crystals (→ best boots) |
Alchemical Hydra | Teleport (1675, 4274) | Hydra leather (→ Ferocious gloves), hydra claw, Brimstone ring pieces |
Abyssal Sire | Slayer/teleport | Abyssal bludgeon pieces, abyssal dagger |
Kraken | Slayer cave | Trident of the seas, kraken tentacle |
Corporeal Beast | Boss teleport (z=2) | Spirit shields (Elysian/Spectral/Arcane), holy elixir |
Grotesque Guardians | Teleport (3428, 3541) | Black tourmaline core, granite gloves/ring/hammer |
The Gauntlet | Teleport (3223, 6115) | Crystal armour seeds, Blade/Bow of Faladorenhanced seed |
God Wars (4 bosses) | Teleport “God Wars” (2916, 3746) | Bandos & Armadyl armour, all godswords (Starter Guide Stage 7) |
6.4 Wilderness bosses
Reached via the Wilderness → Bosses menu — risky (you’re skulled), but they drop the Voidwaker pieces, the claws of the ring, and wilderness-only uniques: Callisto, Venenatis, Vet’ion, Scorpia, Chaos Fanatic, Chaos Elemental and the Crazy Archaeologist.
6.5 Other custom bosses
AREOS also runs custom bosses you’ll meet through events and the later Starter Guide stages — including Barrelchest (Barrelchest anchor, granite hammer), Earll, Akkha’s Shadow, Galvek, Glacor, plus the Stage 13 world bosses Xamphur, Yama and Dark Wyrm.
7. Custom Progression Systems
Three NPC-driven systems give you permanent, account-defining upgrades. All are fully available to ironmen.
7.1 Sacrifice Points & Perks — Ghrim (NPC 15046)
Ghrim (around 3087, 3485) is your gear sink and perk vendor. He has three options: Perks, Offerings and Shop, all running on sacrifice points.
- Offerings: sacrifice gear you don’t need to earn points — from an Abyssal whip (25 pts) all the way up to Scythe of Vitur, Twisted Bow or Tumeken’s Shadow (9,000 pts each). This is what to do with duplicate boss drops.
- Perks: 37 one-time unlocks across five tiers. A few worth rushing:
Tier (point cost) | Standout perks |
|---|---|
Tier 1 (500–2,000) | Usain Bolt (unlimited run, 1,000) · Slayer Apprentice (3× superior spawn + 2× loot, 1,500) · Quick Fingers (100% pickpocket + 2× loot, 2,000) · Golden Touch (double nuggets/stardust, 1,000) |
Tier 2 (3,000–8,000) | Nexus Magic (::tp anywhere, 3,500) · Soul Siphon (15% damage → prayer, 5,000) · Bloodlust (raid kills restore 10% HP/prayer, 8,000) |
Tier 3 (10k–20k) | Veteran Luck (+5% drop rate, 15,000) · Relentless Striker (15% no attack-timer reset, 10,000) · Special Regen (3× spec, 18,000) |
Tier 4 (25k–40k) | Auto Bank Loot (25,000) · Critical Strike (8% → +30% damage, 30,000) · COX Mastery (35,000) |
Tier 5 (50k+) | Loot Magnet (+10% drop, 60,000) · Death’s Embrace (50,000) · Immortal Grind (100,000) |
- Shop: currently sells the four Celestial arrows (10 pts each).
7.2 Hell Sacrifice Perks — Sigmund / “Dave” (NPC 3894)
A separate, high-end perk grid. Each perk is powerful but carries a curse — a permanent downside. They persist until wiped by an admin. The cost is paid in top-tier weapons and armour, so this is genuinely end-game.
# | Perk | Curse | Cost per claim | Cap |
|---|---|---|---|---|
1 | Triple attack for melee | Melee attacks 15% slower | 5× Holy Scythe of Vitur (unch.) | 1 |
2 | 10% chance spells become 5×5 AoE | 10% chance an AoE reflects 10% damage to you | 20× Tumeken’s Shadow | 1 |
3 | 10% chance ranged fires a 2nd shot | Self-poison builds every 20 ranged attacks | 20× Twisted Bow | 1 |
4 | +5% melee strength per stack (max +25%) | −5% ranged & magic per stack | 10× each Torva piece (helm+body+legs) | 5 |
5 | +5% magic damage per stack (max +25%) | −5% ranged & melee per stack | 10× each Ancestral piece | 5 |
6 | +5% ranged strength per stack (max +25%) | −5% magic & melee per stack | 10× each Masori piece | 5 |
Perks 4–6 need all three armour pieces per claim, so a full 5-stack costs 150 pieces. Pick the curse you can live with: a pure-melee build happily takes Perk 4’s ranged/magic penalty.
7.3 Prestige & the Perk Tree — Prestige Master (NPC 1860)
Prestige resets skills for permanent rewards and perk-tree points. There are two independent tracks:
- Combat Prestige: requires all 8 combat skills at 99; resets only those.
- Skilling Prestige: requires all 15 non-combat (non-Slayer) skills at 99; resets only those.
Each prestige pays out tree points, sacrifice points, Prestige Tokens and boxes; every 5th prestige is a milestone giving extra tree points plus a mastery point.
- Two perk trees (Combat and Skilling), each with 3 paths × (45 small + 7 mastery) = 156 perks. Small nodes cost 1 tree point; mastery nodes cost 1 mastery point and need a threshold of small perks first.
- Combat perks: small % damage/accuracy/HP/crit/lifesteal boosts plus combat-XP rate; masteries like King of Kings (+5% all combat damage, +15 HP), Dead Eye, Archmage.
- Skilling perks: extra-resource/double-product/save-resource chances and skill-XP rates; masteries like Bountiful Harvest, Twin Forge and the Apex capstones (+5% all skilling XP).
- Prestige Token shop: spend tokens on Bonus XP Scrolls, Mystery Boxes, Rare/Pet Drop Scrolls, seed/herb packs, and full skilling outfits (Prospector, Lumberjack, Angler, Farmer, Pyromancer, Rogue, Graceful).
7.4 BIS Caskets
Caskets are mystery boxes that roll a tier, then an item within it. Important for ironmen: caskets come from the donation store (claimed in-game with ::claim) — they do not drop from bosses. The items inside are powerful but optional; nothing here is required to reach end-game.
Casket | Id | ULTRA tier (≈5%) | LEGENDARY (≈1%) |
|---|---|---|---|
Original BIS Casket | 25590 | Party-hat tier (≈1/50; each colour ≈1/350) | — |
BIS Casket 1 — Mummy | 33050 | Mummy/Pharaoh recolor sets (34000–34049) | Blue moon spear (28988) |
BIS Casket 2 — Ankou | 33051 | Ankou recolor sets (32939–32988) | Lizard bow (28834) |
BIS Casket 3 — Bunny | 33052 | Bunny recolor sets (34100–34165) | Polypore staff (32042) |
BIS Casket 4 — Anubis | 33053 | Anubis recolor sets (34200–34319) | Holy great warhammer (32172) |
The four themed caskets share a common/rare/ultra/legendary structure. The legendary tier (~1 in 101 opens) is a single per-style best-in-slot weapon; the ultra tier (~5%) gives a piece of that casket’s recolor armour set.
8. Best-in-Slot Gear Catalog
Two routes to BIS
Farmable BIS — the DT2 rings, Catacomb Tier-3 god drops (Twisted bow, Ancestral, Scythe-tier), GWD and the major bosses. Everything here is earnable purely through PvM.
Casket / donator BIS — the legendary casket weapons, Areos party hats and recolor sets. Strong, often best-in-class, but sourced from the donation store rather than farmed.
8.1 Melee
Slot | Item | How to obtain |
|---|---|---|
2H weapon (raw BIS) | Samurai Katana — Nile / Royal / Obsidian (1-tick, 8× damage) | Event / admin reward only — not farmable or in caskets |
Stab weapon | Blue moon spear (1-tick) | BIS Casket 33050 legendary (~1%) — donator |
Crush weapon | Holy great warhammer (1-tick) | BIS Casket 33053 legendary (~1%) — donator |
1-tick dagger | Thunder / Anubis khopesh (30388 / 32219) | Imported — vote / event tier |
Helm/Body/Legs | Torva | Nex (farmable); or Mummy recolor set via Casket 33050 |
Gloves | Ferocious gloves | Alchemical Hydra (Hydra leather) |
Ring | Ultor ring | Vardorvis vestige (DT2) |
Cape | Reaper Cape | Starter Guide reward / sacrifice tier |
8.2 Ranged
Slot | Item | How to obtain |
|---|---|---|
2H weapon (BIS) | Lizard bow (1-tick, fires 3 arrows, no ammo) | BIS Casket 33051 legendary (~1%) — donator |
Weapon (farmable BIS) | Twisted bow | Catacomb Tier-3; Starter Guide Stage 9 reward |
Weapon (alt) | Venator bow | Phantom Muspah (Venator shard) |
Body/Legs | Masori / Bunny recolor set | Masori from drops; Bunny via Casket 33052 |
Ring | Venator ring | The Leviathan vestige (DT2) |
8.3 Magic
Slot | Item | How to obtain |
|---|---|---|
Weapon (BIS) | Polypore staff (1-tick, no runes, chains + DoT) | BIS Casket 33052 legendary (~1%) — donator |
Weapon (farmable BIS) | Tumeken’s Shadow | Catacomb Tier-3; Starter Guide Stage 10 reward |
Body | Ancestral / Virtus | Catacomb (Ancestral); Leviathan/DT2 (Virtus) |
Helm/Top/Legs (alt) | Anubis recolor set | BIS Casket 33053 ultra |
Ring | Magus ring | Duke Sucellus vestige (DT2) |
8.4 The party hat — best head slot in the game
The Areos party hats carry a colossal stat block: +400 melee strength, +1000 to every defence, +240 ranged attack, +100 ranged strength, +128 magic damage and +8 prayer. They beat every other head slot for any style. Seven colours exist (Crimson, Tangerine, Sunflare, Lime, Cyan, Sapphire, Obsidian) and they come only from the Original BIS Casket (25590) party-hat tier — about 1 in 50 opens, then 1 in 350 per colour.
Heads up
The Forest Areos party hat (33004) has had all its stats zeroed out as an anti-abuse measure and is excluded from the casket — don’t chase it for combat.
8.5 Custom weapon notes
- Khopeshes (Thunder, Anubis and 20 recolor variants) all attack at 1 tick with roughly +60 across the melee bonuses — excellent fast-hitting daggers.
- The Samurai Katana trio (Nile/Royal/Obsidian) is the raw damage king — 1-tick, ~8× damage — but is event/admin-only and has no farm or casket route.
- DT2 rings (Magus, Venator, Bellator, Ultor) are built from three matching vestiges + Chromium ingots and are the best rings available to a farming ironman.
Appendix: Quick Reference
Key NPCs
NPC | Id | What it does |
|---|---|---|
Paul, the Iron Man tutor | 7941 | Pick your account mode at the tutorial |
Adam (Edgeville) | 311 | Remove ironman status (one-way), GIM invites, free armour |
Ghrim | 15046 | Sacrifice points: offerings, perks, shop |
Sigmund / “Dave” | 3894 | Hell sacrifice perk grid (high-end, cursed perks) |
Prestige Master | 1860 | Prestige menu, token shop, perk tree |
Slayer Master (or) | 15047 | Unlocked at Starter Guide Stage 11 |
Useful commands
- ::vote — vote for rewards (used in Starter Guide Stage 2)
- ::claim — claim donation-store purchases (including BIS caskets)
- ::prestige — open the prestige interface
- ::tp — teleport anywhere (after unlocking the Nexus Magic sacrifice perk)
— End of the AREOS Ironman Handbook —
Ironman Handbook
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